2013/2014 KAN-CM_V42 Quantitative Data Analysis – Exploring the Economics of the Movie and Video Gaming Industry
English Title | |
Quantitative Data Analysis – Exploring the Economics of the Movie and Video Gaming Industry |
Course information |
|
Language | English |
Exam ECTS | 7.5 ECTS |
Type | Elective |
Level | Full Degree Master |
Duration | One Quarter |
Course period | First Quarter
Changes in course schedule mayoccur Wednesday 08.00-11.30, week 36-42 Wednesday 08.00-12.35, week 43 |
Time Table | Please see course schedule at e-Campus |
Max. participants | 24 |
Study board |
Study Board for MSc in Economics and Business
Administration
|
Course coordinator | |
|
|
Main academic disciplines | |
|
|
Last updated on 20-03-2013 |
Learning objectives | |||||||||||||||||||||
At the end of the course, the student
is expected to be able to:
|
|||||||||||||||||||||
Course prerequisites | |||||||||||||||||||||
The course is open to Master level
students. It is primarily targeted at MIB students but also open to
students with other concentrations.
Students should have some econometric knowledge and the willingness to learn the statistical programming environment Stata. Due to the hands-on nature of the course, the number of participants is limited to 24. |
|||||||||||||||||||||
Examination | |||||||||||||||||||||
|
|||||||||||||||||||||
Course content and structure | |||||||||||||||||||||
Nowadays, large amounts of data have
become available for the analysis of various problems for academics
and managers alike. Knowledge about quantitative methods is
therefore an important skill when starting a career. This course
aims to further strengthen your knowledge and enrich your
experience in quantitative data analysis.
We are addressing this goal in the context of the movie and video games industry, two increasingly important and heavily intertwined creative industries. Large-scale datasets will be used to answer important research questions at the core of these industries. Topics will include questions of optimal product release strategies, interdependencies between the two industries, as well as the role of product ratings on commercial success. |
|||||||||||||||||||||
Teaching methods | |||||||||||||||||||||
The course will begin with a two-day kickoff session, where the lecturers will introduce students to the movie and video gaming industry, recap and introduce empirical methods, and introduce the statistical software STATA. Students will then select a topic and will work on it in groups of three. The groups will regularly meet with a supervisor. After four weeks, students will present their preliminary results and then write up their results in a scientific paper. | |||||||||||||||||||||
Expected literature | |||||||||||||||||||||
|
Last updated on
20-03-2013