2022/2023 KAN-CDSCV1002U Game Theory for Business and Data-driven Decision Making
English Title | |
Game Theory for Business and Data-driven Decision Making |
Course information |
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Language | English |
Course ECTS | 7.5 ECTS |
Type | Elective |
Level | Full Degree Master |
Duration | One Semester |
Start time of the course | Autumn |
Timetable | Course schedule will be posted at calendar.cbs.dk |
Max. participants | 60 |
Study board |
Master of Science (MSc) in Business Administration and Data
Science
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Course coordinator | |
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Main academic disciplines | |
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Teaching methods | |
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Last updated on 01-02-2022 |
Relevant links |
Learning objectives | ||||||||||||||||||||||
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Course prerequisites | ||||||||||||||||||||||
The course has no prerequisites except that the students should know the basic mathematics. Also, course requires an interest in and commitment to learn and acquire necessary skills to understand the concepts of Game Theory and hands-on exercises. However, no prior coding experience or knowledge about Game Theory is required. | ||||||||||||||||||||||
Prerequisites for registering for the exam (activities during the teaching period) | ||||||||||||||||||||||
Number of compulsory
activities which must be approved (see section 13 of the Programme
Regulations): 2
Compulsory home
assignments
There will be 3 multiple choice quizzes that will be conducted at diffident stages of the course to test to student understanding of core concepts of the course. In order to qualify for the final exam, the students have to participate in the quizzes and have 2 out of 3 quizzes approved. There will not be any extra attempts provided to the students before the ordinary exam. If a student cannot participate in the activities due to documented illness, or if a student does not get the activity approved in spite of making a real attempt, then the student cannot participate the ordinary exam. Before the re exam the student will be given one extra attempt: one home assignment (10 pages) to make up for two mandatory activities. |
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Examination | ||||||||||||||||||||||
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Course content, structure and pedagogical approach | ||||||||||||||||||||||
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Description of the teaching methods | ||||||||||||||||||||||
This is a fully online course. The lectures and
exercises will be delivered in 10 sessions, where each session
contains 2-hour of lecture followed by a 2-hour exercise session
later. All lectures sessions will be prerecorded and will be
uploaded to the canvas well in advance. Exercises sessions will be
online interactive sessions.
For some of the lectures, additional lecture notes will be provided by the teacher. The lectures will be combined with some pragmatic hands-on exercises using various software tools such as GAMBIT, Game Theory Explorer (GTE) etc. for game theory. |
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Feedback during the teaching period | ||||||||||||||||||||||
As part of the mandatory assignments, the students will have to take 3 multiple choice quizzes. In addition to that there will be hands-on exercise as part of exercises session in the classroom. The students will receive feedback on both the activities. For the quizzes, feedback on quizzes about which questions are correct or wrong will be provided to the students. Moreover, feedback on the hands-on exercises will be also provided in the classroom. | ||||||||||||||||||||||
Student workload | ||||||||||||||||||||||
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Expected literature | ||||||||||||||||||||||
The literature will be shared via Canvas before the semester starts. Students are advised to check the syllabus on Canvas before buying any material.
Books and Scientific Articles
Hand-on exercises
Some suggested text books and research articles for reference:
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