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2014/2015  KAN-CSIEO2007U  Leading Ventures

English Title
Leading Ventures

Course information

Language English
Course ECTS 7.5 ECTS
Type Mandatory
Level Full Degree Master
Duration One Quarter
Course period Fourth Quarter
Timetable Course schedule will be posted at calendar.cbs.dk
Study board
Study Board for MSc of Social Science
Course coordinator
  • Daved Barry - MPP
  • Stefan Meisiek - MPP
Main academic disciplines
  • Innovation and entrepreneurship
Last updated on 14-08-2014
Learning objectives
By the end of the course, students should be able to:
  • Explain and defend a position on why and how arts- and design- based practices matter to the creation of business value
  • Describe and differentiate between the design and management of visionary-led and collectively-driven creative group processes
  • Discuss key concepts and theoretical perspectives related to team leadership in creative endeavours.
  • Make strategic decisions regarding the application of arts and design-based methods to innovation objectives and entrepreneurial ventures.
Course prerequisites
A prerequisite for participating in the exam in this course is that you are also signed up for the course "The Art of Innovation"as both courses are part of the capstone exam.
Prerequisites for registering for the exam
Number of mandatory activities: 1
The course shares exams with
Course content and structure
Entrepreneurial endeavors and innovation efforts start with a small team of individuals dedicated to performing above the sum of their parts, and achieving the unlikely. Both requires effective team leadership to be successful. In this course, students personally experience and learn about the team leadership process in creative endeavors via developing and playing behavioral simulations. Conceptual and theoretical material will be introduced in a series of mini-lectures and explored in exercises. With this, the course is aimed at improving students' understandings and abilities around leading, organizing, and communicating within innovation-centered environments and in entrepreneurial ventures.
In the first part of the course, students will learn about the links between leadership and creativity, improvisation, and problem solving. Ensemble work, distributed leadership, high performance teams will be explored in a number of exercises. Also the ethical dimensions of leadership are a core topic. In the second part of the course the students will create a fictional organizational setting where participants are confronted with innovation goals and problems. The simulation has roles, backgrounds, and a setting, but no pre-determined script. Classmates will help enacting a team simulation while they direct, observe, and debrief it afterwards.
The know-be-do framework of leadership is underpinning the learning process: Students learn and discuss leadership theories, develop leadership skills, and begin their personal journey towards an authentic leadership self-understanding and presence.
Teaching methods
Lectures and studio activities
Expected literature
Please note that the litterature is guiding!

Amabile, T. and Khaire, M. 2008. Creativity and the Role of the Leader. Harvard Business Review, October: 101-109.
Barrett, Frank. 1998. Creativity and Improvisation in Jazz and Organizations: Implications for Organizational Learning. Organization Science 9, 5: 605-621.
Bazerman, Max and Tenbrunsel, Ann. 2011. Ethical Breakdowns, Harvard Business Review, April 58-65.
Fischer, Bill, and Boynton, Andy. Virtuoso Teams. Harvard Business Review, July-August 2005: Reprint.
Hackman, Richard (interview). Why Teams don’t work. Harvard Business Review, May 2009: Reprint.
Northouse, Peter. 2013. Leadership. Theory and Practice. Sixth Edition. New York: SAGE
Simon, Laurent. 2006. Managing creative projects: An empirical synthesis of activities. International Journal of Project Management 24: 116-126.
Stoltzfus, Tony. 2008. Coaching Questions. Coach22 Bookstore LLC.
Last updated on 14-08-2014