2014/2015 KAN-CSIEO2007U Leading Ventures
English Title | |
Leading Ventures |
Course information |
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Language | English |
Course ECTS | 7.5 ECTS |
Type | Mandatory |
Level | Full Degree Master |
Duration | One Quarter |
Course period | Fourth Quarter |
Timetable | Course schedule will be posted at calendar.cbs.dk |
Study board |
Study Board for MSc of Social Science
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Course coordinator | |
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Main academic disciplines | |
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Last updated on 14-08-2014 |
Learning objectives |
By the end of the course, students should be able
to:
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Course prerequisites |
A prerequisite for participating in the exam in this course is that you are also signed up for the course "The Art of Innovation"as both courses are part of the capstone exam. |
Prerequisites for registering for the exam |
Number of mandatory
activities: 1
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Examination |
The course shares exams with |
KAN-CSIEO2008U |
Course content and structure |
Entrepreneurial endeavors and innovation efforts
start with a small team of individuals dedicated to performing
above the sum of their parts, and achieving the unlikely. Both
requires effective team leadership to be successful. In this
course, students personally experience and learn about the team
leadership process in creative endeavors via developing and playing
behavioral simulations. Conceptual and theoretical material will be
introduced in a series of mini-lectures and explored in exercises.
With this, the course is aimed at improving students'
understandings and abilities around leading, organizing, and
communicating within innovation-centered environments and in
entrepreneurial ventures.
In the first part of the course, students will learn about the links between leadership and creativity, improvisation, and problem solving. Ensemble work, distributed leadership, high performance teams will be explored in a number of exercises. Also the ethical dimensions of leadership are a core topic. In the second part of the course the students will create a fictional organizational setting where participants are confronted with innovation goals and problems. The simulation has roles, backgrounds, and a setting, but no pre-determined script. Classmates will help enacting a team simulation while they direct, observe, and debrief it afterwards. The know-be-do framework of leadership is underpinning the learning process: Students learn and discuss leadership theories, develop leadership skills, and begin their personal journey towards an authentic leadership self-understanding and presence. |
Teaching methods |
Lectures and studio activities |
Expected literature |
Please note that the litterature is guiding!
Amabile, T. and Khaire, M. 2008. Creativity and the Role of the Leader. Harvard Business Review, October: 101-109. Barrett, Frank. 1998. Creativity and Improvisation in Jazz and Organizations: Implications for Organizational Learning. Organization Science 9, 5: 605-621. Bazerman, Max and Tenbrunsel, Ann. 2011. Ethical Breakdowns, Harvard Business Review, April 58-65. Fischer, Bill, and Boynton, Andy. Virtuoso Teams. Harvard Business Review, July-August 2005: Reprint. Hackman, Richard (interview). Why Teams don’t work. Harvard Business Review, May 2009: Reprint. Northouse, Peter. 2013. Leadership. Theory and Practice. Sixth Edition. New York: SAGE Simon, Laurent. 2006. Managing creative projects: An empirical synthesis of activities. International Journal of Project Management 24: 116-126. Stoltzfus, Tony. 2008. Coaching Questions. Coach22 Bookstore LLC. |
Last updated on
14-08-2014