Learning objectives |
To achieve the grade 12, students should meet the
following learning objectives with no or only minor mistakes or
errors: The students should acquire skills in:
- acquiring a deeper knowledge of game theory
- using game theoretic concepts to analyze entreprises and
institutions
- understanding how social norms provide incentives for business
decisions
- understanding empirical applications of game
theory
|
Course prerequisites |
Bachelor in law or economics and basic knowledge
of game theory |
Examination |
Advanced Game
Theory:
|
Exam
ECTS |
7,5 |
Examination form |
Written sit-in exam on CBS'
computers |
Individual or group exam |
Individual exam |
Assignment type |
Written assignment |
Duration |
3 hours |
Grading scale |
7-step scale |
Examiner(s) |
Internal examiner and external examiner |
Exam period |
Winter |
Aids |
Limited aids, see the list below:
The student is allowed to bring - USB key for uploading of notes, books and compendiums in a
non-executable format (no applications, application fragments, IT
tools etc.)
- Non-programmable, financial calculators: HP10bll+ or Texas BA
II Plus
- Books (including translation dictionaries), compendiums and
notes in paper format
The student will have access to - Access to CBSLearn
- Access to the personal drive (S-drive) on CBS´
network
At all written
sit-in exams the student has access to the basic IT application
package (Microsoft Office (minus Excel), digital pen and paper,
7-zip file manager, Adobe Acrobat, Texlive, VLC player, Windows
Media Player). PLEASE NOTE: Students are not allowed to communicate
with others during the exam :
Read more about exam aids and IT application
packages here |
Make-up exam/re-exam |
Same examination form as the ordinary exam
If the number of registered candidates for the make-up
examination/re-take examination warrants that it may most
appropriately be held as an oral examination, the programme office
will inform the students that the make-up examination/re-take
examination will be held as an oral examination
instead.
|
|
Course content and structure |
The course concerns topics related to cooperative and
non-cooperative behaviors as analyzed and formalized by the game
theory literature. We also analyze the possible solutions
to non-cooperative behaviors, both within and outside the
legal system (i.e., social norms). Furthermore, the focus is on the
empirical analysis of game theory models. We use several papers to
provide a broad range of applications.
The course will shed lights on how strategic considerations and
quantitative methods complement each other in business
decisions.
|
Teaching methods |
lectures, games, cases, interaction |
Feedback during the teaching period |
Feedback in class due to the work and dialog in
lectures, games, cases and other types of interaction in
class. |
Student workload |
Lectures |
32 hours |
Preparation |
140 hours |
Exam preparation |
34 hours |
|
Further Information |
Students are required to have a proper knowledge of the concepts
in Chapters 1-5, 7, 11, 14-15, 19, 22, 26-27 of Dutta,
Strategies and Games: Theory and Practice (The MIT Press,
1999). A basic knowledge of game theory is an essential requirement
to be able to deal with a course of Advanced Game Theory.
Students are required to know how to calculate expected
values.
|
Expected literature |
collection of articles, cases and other types of material -
and/or a textbook
|