2020/2021 BA-BPSYV1051U Designing the Future of Learning
English Title | |
Designing the Future of Learning |
Course information |
|
Language | English |
Course ECTS | 7.5 ECTS |
Type | Elective |
Level | Bachelor |
Duration | One Quarter |
Start time of the course | First Quarter |
Timetable | Course schedule will be posted at calendar.cbs.dk |
Max. participants | 60 |
Study board |
Study Board for BSc/MSc in Business Administration and
Psychology, BSc
|
Course coordinator | |
|
|
Main academic disciplines | |
|
|
Teaching methods | |
|
|
Last updated on 19-06-2020 |
Relevant links |
Learning objectives | ||||||||||||||||||||||||
Learning is a crucial part of successful
organisational change processes, strategy implementation,
leadership training, HR initiatives, talent development, onboarding
processes, management consulting, employee upskilling and product
development. This course focuses on identifying the needs of
clients and organisations to design effective and engaging learning
processes. The course help participants develop the ability to
innovate work by designing learning opportunities for themselves
and for those working with them. The course combines knowledge from
the learning sciences with insights about new technologies to
assist participants in developing competencies for designing the
future of learning. The course targets the following learning
objectives:
|
||||||||||||||||||||||||
Examination | ||||||||||||||||||||||||
|
||||||||||||||||||||||||
Course content, structure and pedagogical approach | ||||||||||||||||||||||||
The course is structed around a set of questions addressing learning in the digital age: How do we leverage the possibilities of current and emerging technologies to build state-of-the art learning experiences? How do we help employees, managers and students to be able to do things they previously could not? How do we move from understanding the needs of clients and organisations to well-designed learning experiences? What are the cognitive, motivational and social processes that make learning engaging and effective?
Private as well as public organisations call for individuals who are knowledgeable about learning processes and who are able to create high-impact learning processes. Private companies have long recognised the importance of continuous professional development and they are fast adopters of new technologies in their staff- and organisational development processes. A similar development is happening within major professions such as medicine, military, law, science and business; with these professions spearheading new norms for how learning is done. At the same time, combining insights from the learning sciences with functionalities of new technologies presents an important avenue for improving the quality of public and higher education. Rapid changes in competence requirements, demands for lifelong learning and new technological opportunities create a pressing need for individuals that have compentencies within instructional design and learning engineering.
This course focuses on introducing students to the work of designing high-quality learning processes. The course prepares students for helping clients and organisations by combining three key abilities:
Continuously working to combine these three key abilities, the course progresses through a number of cases where students gain hands-on experience in developing suggestions for learning designs. Cases will be posed by private clients and corporations, edtech companies and educational institutions, and the students will thereby practice their abilities on real-world challenges. |
||||||||||||||||||||||||
Description of the teaching methods | ||||||||||||||||||||||||
The course follows a blended learning format. The face-to-face activities are workshops where students engage with cases, developing designs of learning processes to meet clients’ needs. The workshop sessions are framed by introductions, reflections and continuous facilitation to support the learning process. The first half of the workshop sessions centre on smaller cases where students try out learning design principles, analysis of learning needs and functionalities of different digital and non-digital modes. In the second half of the workshop sessions, student groups choose and work in-depth on one case. Here, students analyse a particular client’s need and they develop a suggestion for a well-reasoned learning design which combines relevant learning principles with technological possibilities. The face-to-face activities are combined with an important online component. Through online modules, students build up the foundational knowledge needed for quality engagement with the cases and the project work. The online modules offer students action-oriented insights into key concepts from the learning sciences. The concepts introduced online provide students with the tools for experimenting with the case challenges. | ||||||||||||||||||||||||
Feedback during the teaching period | ||||||||||||||||||||||||
Students will benefit from three main sources of continuous feedback. First, the online modules are designed in such a way as to give students insights into the progression of their understanding of the key concepts. Second, students receive peer-feedback as well as instructor-feedback during the workshop sessions, both on the process of their engagement with the cases and on their suggestions for learning designs. Third, students will receive formative assessment on their project work from relevant external stakeholders, including edtech companies specialised in innovative instructional design. | ||||||||||||||||||||||||
Student workload | ||||||||||||||||||||||||
|
||||||||||||||||||||||||
Expected literature | ||||||||||||||||||||||||
|