2020/2021 KAN-CSAMO2004U Commercial Business Project
English Title | |
Commercial Business Project |
Course information |
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Language | English |
Course ECTS | 7.5 ECTS |
Type | Mandatory |
Level | Full Degree Master |
Duration | One Quarter |
Start time of the course | Fourth Quarter |
Timetable | Course schedule will be posted at calendar.cbs.dk |
Study board |
Study Board for MSc in Economics and Business
Administration
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Course coordinator | |
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Teaching methods | |
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Last updated on 26-06-2020 |
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Learning objectives | ||||||||||||||||||||||||
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Examination | ||||||||||||||||||||||||
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Course content, structure and pedagogical approach | ||||||||||||||||||||||||
Through a dynamic online simulation game that allows you to see the long-term impact of strategic sales decisions on a virtual company, you will understand when, why, and how practitioners use these different marketing and sales management principles to improve business performance. With this understanding, you will learn how to build, maintain, and manage a modern company that integrates the multiple domains and cooperates with other business functions and hereby contributes to company profitability and sales growth.
Content
Making decisions is a core capability for sales managers. Upon completion of this course, you will be able to understand and qualify your decisions for sales performance.
Course progression Commercial Business Project is a capstone course in the study program that ties together the key learning objectives that faculty expect the student to have learned during the program. |
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Description of the teaching methods | ||||||||||||||||||||||||
Students will work in small teams that compete against other teams in a simulated industry throughout the course. In parallel with the strategic simulation game, students read management texts to attain key ideas and useful metrics they can use to analyze data and make strategic and tactical decisions. Between decisions rounds teams watch video tutorials covering the text and use this information to discuss possible plans of action and implement these into the simulation game. The offline class session involves theoretical plenum discussion on the relevance of theories and methods (tools) for strategic decisions making and sales performance. Students turn in small written assignments and receive ongoing feedback on their decisions as the teacher ‘walks’ from group to group to provide feedback on the group's intended application of theories to their case company. | ||||||||||||||||||||||||
Feedback during the teaching period | ||||||||||||||||||||||||
The simulation game is inherently reflective providing students continuous feedback through both online and offline channels. | ||||||||||||||||||||||||
Student workload | ||||||||||||||||||||||||
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