2022/2023 KAN-CBUSV2037U Service Design and Innovation (T)
English Title | |
Service Design and Innovation (T) |
Course information |
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Language | English |
Course ECTS | 7.5 ECTS |
Type | Elective |
Level | Full Degree Master |
Duration | One Semester |
Start time of the course | Autumn |
Timetable | Course schedule will be posted at calendar.cbs.dk |
Max. participants | 80 |
Study board |
BUS Study Board for BSc/MSc in Business Administration and
Information Systems, MSc
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Course coordinator | |
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Main academic disciplines | |
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Teaching methods | |
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Last updated on 01-02-2022 |
Relevant links |
Learning objectives | ||||||||||||||||||||||||||||
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Prerequisites for registering for the exam (activities during the teaching period) | ||||||||||||||||||||||||||||
Number of compulsory
activities which must be approved (see section 13 of the Programme
Regulations): 2
Compulsory home
assignments
1. Individual assignment: Finding, reading and providing a 1 page summary of 2 peer-reviewed papers on service design, 1 page in total covering both papers. The review must include reviews of a specific/type of method which is of particular importance for the project or a review on how other designers have dealt with a problem or solution similar the project the student is working on.
Oral presentations
etc.
2. Group assignment: The students will be participating in design group work (min. 2 people). This is also the exam group. Hand in a 3-page (excluding references) work-in-progress findings of the project, formatted according the description of exam procedure for the report. The document must have a working title, problem formulation along with the context of the project, summary of methods in a table and the design methodology, and the outcomes as insights in the form of illustrations, quotes, and design decisions & dilemmas. The content of the document are presented in the class by the exam groups as part of three different presentations. Retake of both assignments: If a student cannot participate in one or two of the compulsory activities due to documented illness, or if a student does not get the activity approved in spite of making a real attempt, then the student will be given an extra attempt before the ordinary exam date. This extra attempt is a 10 page home assignment which will cover the two mandatory activities, as well as reflections on the project domain, theories, methods, and approaches. |
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Examination | ||||||||||||||||||||||||||||
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Course content, structure and pedagogical approach | ||||||||||||||||||||||||||||
Service Design (SD) can be described as the activity of orchestrating people, infrastructures, digital- and other components of a service to improve its quality and create customer centric services that provide good user experiences as customers engage with a company or an organization.
In this sense, SD is the ongoing planning, creation, and evaluation of front and backstage activities to provide a high quality service to a customer. Whilst the idea of service design has a particular history, much work in the field today is highly interdisciplinary, and takes place with an eye towards rich and continuous stakeholder engagement as well as user or customer experience. Service Design forms the backbone of many organizational processes where customer centricity are key to the provision of elegant, efficient, effective, and memorable services.
Following this, students will be equipped with both conceptual as well as creative service design attitudes and sensibilities that can help inform innovative design processes in businesses and organizations. It will include approaches to both customer/user data collection and creative processes to aid the construction of innovative product-service concepts. Particular attention will be given to the work on prototypes and prototyping in the effort to design innovative and valuable service touchpoints for a broader service infrastructure.
Key tools will be highly eclectic, but cover UX-oriented sketching, service design mapping, blueprinting, prototyping, scenario exploration, personas, and a variety of tools for data collection and user-centered work. |
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Description of the teaching methods | ||||||||||||||||||||||||||||
First and foremost, the course is intended as a
practical and industry-relevant design course. Thus, students must,
within the first 2 weeks establish contact with a service providing
company or a company that could be relevant for a service design
intervention. This can be any company that provide services in any
sector; health, entertainment, insurance, public- or civil services
(e.g. policing, housing, cleaning, care etc. etc.), HR,
information, transport, banking, value-added goods etc.
NB: It should be noted that often a good target for service design innovations is a company that delivers more than simply "goods" in the form of products. Service design generally focuses on companies that deliver additional values to products through the orchestration of a service effort. Alternatively, services can be considered as extensions of the activities of more traditional product-oriented companies. Student activities will mainly be centered on their own case, drawing on the academic literatures in service design and adjoining fields. |
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Feedback during the teaching period | ||||||||||||||||||||||||||||
The course provides 3 'design critique'
session where students will present their design case and
preliminary thoughts on data collection and ideas/solutions. The
teacher as well as the student peers will be tasked with giving
constructive feedback and critique to the presentations.
The course is run with lectures and exercises/workshops, making sure that approximately half of the activities (= 24 hrs) are 'hands on' design oriented, giving the students a supervised space for homing in on their solution. The teacher will give continous feedback on student activities and give feedback to students after in-class presentations. Office hours and feedback online seminars are provided, and can be used by groups for feedback on their progress with their design project. |
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Student workload | ||||||||||||||||||||||||||||
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Expected literature | ||||||||||||||||||||||||||||
The literature can be changed before the semester starts. Students are advised to find the final literature on Canvas before they buy any material.
Literature
Blomkvist & Holmlid (no date). Service Prototyping According to Service Design Practitioners, available: http://www.servdes.org/pdf/blomkvist-holmlid.pdf
Buchenau et al. (2000). Experience Prototyping, Proceedings of DIS ’00, Brooklyn, New York, 2000
Clatworthy, S. (2011). Service Innovation Through Touch-points: Development of an Innovation Toolkit for the First Stages of New Service Development, In International Journal of Design Vol.5 No.2 2011
Coughlan et al. (2007) Prototypes as (Design) Tools for Behavioral and Organizational Change: A Design-Based Approach to Help Organizations Change Work Behaviors, in The Journal of Applied Behavioral Science, Vol. 43 No. 1, March 2007 1-13
Cross, N. (1982), Designerly ways of knowing, in Design Studies, vol. 3 no 4 October 1982 pp. 221-227
Goldstein et al. (2002). The service concept: the missing link in service design research? Journal of Operations Management 20 (2002) 121–134
Iacucci et al. (2000). On the Move with a Magic Thing: Role Playing in Concept Design of Mobile Services and Devices, in Proceedings of DIS ’00, Brooklyn, New York, 2000
Junginger & Sangiorgi (2009). Service Design and Organizational Change: Bridging the Gap Between Rigour and Relevance, in Proceedings of IASDR 2009, Rigor and Relevance in Design, Special Session on Rigor in Service Design Research. Seoul, South Korea
Kimbell , L (2009): Beyond Design Thinking – Design-as-Practice and designs-in- practice, Paper presented at the CRESC Conference, Manchester, September 2009.
Kimbell, L. (2010). From user-centered design to designing for service, Paper presented at Design Management Conference, London 2010
Kolko (2010). Abductive Thinking and Sensemaking: The Drivers of Design Synthesis, in Design Issues: Volume 26, Number 1 Winter 2010
Latour, B. (2005). Introduction to ’Reassembling the Social: An Introduction to Actor-Network Theory. Oxford University Press, 2005
Mager, B (2008).‘Service Design’ in Design Dictionary, Birkhäuser, Basel (2008)
Morelli (2002). Designing Product/Service Systems: A Methodological Exploration, in Design Issues, Vol. 18, No. 3, (Summer, 2002), pp. 3-17
Salvador et al. (1999). Design Ethnography, in Design Management Journal, Vol. 10, No. 4, Fall 1999.
Sangiorgi & Clark (2004). Toward a Participatory Design Approach to Service Design, in PDC-04 Proceedings of the Participatory Design Conference, Vol 2, Toronto, Canada, July 27-31, 2004
Segelström et al. (2009). Thinking and Doing Ethnography in Service Design, in In Proceedings of IASDR 2009, Rigor and Relevance in Design, Special Session on Rigor in Service Design Research. Seoul, South Korea
Strömberg et al. (2004). Interactive scenarios—building ubiquitous computing concepts in the spirit of participatory design, in Personal and Ubiquitous Computing, 2004 (8), 200-207.
Wasson (2000). Ethnography in the Field of Design, in Human Organization, Vol. 59, No. 4, 2000.
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