2023/2024 KAN-CSCBO1002U Marketing and Creative Processes
English Title | |
Marketing and Creative Processes |
Course information |
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Language | English |
Course ECTS | 7.5 ECTS |
Type | Mandatory (also offered as elective) |
Level | Full Degree Master |
Duration | One Semester |
Start time of the course | Autumn |
Timetable | Course schedule will be posted at calendar.cbs.dk |
Study board |
Study Board for MSc in Social Sciences
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Course coordinator | |
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Main academic disciplines | |
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Teaching methods | |
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Last updated on 26-06-2023 |
Relevant links |
Learning objectives | ||||||||||||||||||||||||||
To achieve the grade 12, students should meet the
following learning objectives with no or only minor mistakes or
errors: The specific learning objectives of the course are the
following:
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Examination | ||||||||||||||||||||||||||
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Course content, structure and pedagogical approach | ||||||||||||||||||||||||||
The course the course emphasizes the role of creative processes in the marketing, branding and sales activities that work in concert with other (business) functions such as, product/service innovation, production, selling, and service delivery. The focus is on creative processes and value creation as a way to illustrate that marketing and selling stand for more than just a set of functions, managerial strategies, models and techniques. Rather nowadays’ marketing, branding, and sales practice concerns a dynamic, integrative, and interactive process, where 1) digitalization has become an essential aspect and 2) where the process of creativity is critical to effective value creation and optimally address market and customer needs
This course will introduce the key marketing activities in nowadays’ digitalized environments, in which customers take active part in the process of creativity and value creation. The focus will be on marketing and sales in different fields in creative industries. This course will provide students with an understanding of key marketing and sales concepts, models, and theories with focus on the process of creativity and value creation in interaction with the customer. |
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Description of the teaching methods | ||||||||||||||||||||||||||
The course consists of several types of teaching:
presenting the relevant theoretical topics (models, theories, and
research methods) in form of an interactive lecture and an
intensive and more discussion-based seminar-style in which specific
‘real-life’ examples and literature will be discussed. Please
notice that the reading of the given literature is mandatory and
part of the course syllabus and exam!
The course will start with an introductory session at which the course coordinator will explain the rationale and structure of the course, the course aims, the literature base, and the structure of the exam. Please note: since this is a postgraduate course, an undergraduate-level knowledge of the basic principles of marketing is expected for all students. |
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Feedback during the teaching period | ||||||||||||||||||||||||||
The students will receive feedback in various forms: during the discussion-sessions in class, as collegial feedback during a voluntary test-exam and in general written form after the exam. | ||||||||||||||||||||||||||
Student workload | ||||||||||||||||||||||||||
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Further Information | ||||||||||||||||||||||||||
Due to the coronacrisis, a substantial part of the teaching will take place online. |
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Expected literature | ||||||||||||||||||||||||||
(Note that the list still can change. An updated course reading list will be provided briefly before the start of the course)
INTRO Hennig-Thurau, T., M.B. Houston (2019). Entertainment Science: Data Analytics and Practical Theory for Movies, Games, Books, and Music. Springer International Publishing AG. [parts of Chapter 3: ‘Why Entertainment Products are Unique: Key Characteristics’ pp 59-62, pp 76-85, pp 98-105
Percy, L. and R. Rosenbaum-Elliott (2012). Strategic Advertising Management. Oxford UK: Oxford University Press). [Chapter 6: Selecting the Target Audience]
Moncrief, William C, Greg W. Marshall (2005). The evolution of the seven steps of selling. Industrial Marketing Management, 34, 13 – 22.
Additional literature suggestions: Schmidt, G. and B. Van der Rhee (2014). How to position your innovation in the marketplace. Harvard Business Review. 16-20
MODULE 1 Hennig-Thurau, T., M.B. Houston (2019). Entertainment Science: Data Analytics and Practical Theory for Movies, Games, Books, and Music. Springer International Publishing AG. [first part of Chapter 10: ‘Entertainment Product Decisions: Episode 4: How to Develop New Successful Entertainment Products.] pp 463-497
Ernst, H, Hoyer, W. D., and Rübsaamen, C. (2010), Sales, Marketing, and Research-and-Development Cooperation across New Product Development Stages: Implications for Success, Journal of Marketing, 74, 5, 80-92
Burroughs, J.E., D.W. Dahl, C. P. Moreau, A. Chattopadhyay, & G.J. Gorn (2011) Facilitating and Rewarding Creativity During New Product Development. Journal of Marketing, 75 (July), 53–67
Perry-Smith, Jill, E. and Christina E. Shalley (2003) The social side of creativity: A static and dynamic social network perspective. Academy of Management Review, . 28, No. 1, 89-106.
Additional literature suggestions:
Fuchs, C., E. Prandelli, M. Schreier, & D. W. Dahl (2013). All That Is Users Might Not Be Gold: How Labeling Products as User Designed Backfires in the Context of Luxury Fashion Brands. Journal of Marketing. Vol. 77 (September 2013), 75 –91
Amabile, T. M. 1996. Creativity in context: Update to the social psychology of creativity. Boulder, CO: Westview.
Zhou, J., & Shalley, C. E. (2003). Research on employee creativity: A critical review and directions for future research. In J. J. Martocchio & G. R. Ferris (Eds.), Research in personnel and human resources management, Vol. 22, pp. 165–217
MODULE 2 Hennig-Thurau, T., M.B. Houston (2019). Entertainment Science: Data Analytics and Practical Theory for Movies, Games, Books, and Music. Springer International Publishing AG. [first part of Chapter 5: ‘Creating Value, Making Money: Essential Business Models of Entertainment Products’] pp. 151-176
Füller, J., K. Hutter, & R. Faullant (2011). Why co-creation experience matters? Creative experience and its impact on the quantity and quality of creative contributions. R&D Management, 41(3), 259-273.
Amabile, Theresa & Steven Kramer (2011). The Power of Small Wins. Harvard Business Review (May), 70-80.
Video: https:// www.youtube.com/watch?v=XD6N8bsjOEE
Additional literature suggestions: Grönroos, Christian & Päivi Voima (2013). Critical Service Logic: Making Sense of Value Creation and Co-Creation. Journal of the Academy of Marketing Science. (41) 133–150.
Füller, J. & Matzler, K. (2007). Virtual product experience and customer participation—A chance for customer-centred, really new products, Technovation, 27, 378-387.
MODULE 3 Perren, Rebecca, and Robert V. Kozinets (2018) Lateral Exchange Markets: How Social Platforms Operate in a Networked Economy. Journal of Marketing.Vol. 82 (January), 20–36
Lemon, K. N., & Verhoef, P. C. (2016). Understanding customer experience throughout the customer journey. Journal of Marketing, 80(6), 69–96.
Additional literature: Batra, R. & K.L. Keller (2016) Integrating Marketing Communications: New Findings, New Lessons, and New Ideas. Journal of Marketing, 80 (November), 122–145
Huang, Ming-Hui, and Roland Rust (2018). Artificial Intelligence in Service. Journal of Service Research, 21(2), 155-172.
Liu, X. S. W. Shi, Th. Teixeira, & M. Wedel (2018) Video Content Marketing: The Making of Clips. Journal of Marketing, 82 (July), 86–101
Li ,Jingjin, Ahmed Abbasi, Amar Cheema, and Linda B. Abraham (2020). Path to Purpose? How Online Customer Journeys Differ for Hedonic Versus Utilitarian Purchases. Journal of Marketing, 84(4) 127-146
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