2025/2026 KAN-CDIBO1101U Object Oriented Programmming
English Title | |
Object Oriented Programmming |
Course information |
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Language | English |
Course ECTS | 7.5 ECTS |
Type | Mandatory |
Level | Full Degree Master |
Duration | One Semester |
Start time of the course | Spring, Autumn |
Timetable | Course schedule will be posted at calendar.cbs.dk |
Study board |
Study Board for Digitalisation, Technology and
Communication
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Course coordinator | |
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Main academic disciplines | |
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Teaching methods | |
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Last updated on 03-06-2025 |
Relevant links |
Learning objectives | ||||||||||||||||||||||||||
To achieve the grade 12, students should meet the
following learning objectives with no or only minor mistakes or
errors:
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Prerequisites for registering for the exam (activities during the teaching period) | ||||||||||||||||||||||||||
Number of compulsory
activities which must be approved (see section 13 of the Programme
Regulations): 2
Compulsory home
assignments
The students have to get 2 out of 3 assignments approved. Each assignment is made individually. There are two quizzes and one coding assignment (max. 3 pages). For the coding assignment, the students should submit a coded solution for specified programming issue(s). There will not be any extra attempts provided to the students before the ordinary exam. If a student cannot hand in due to documented illness, or if a student does not get the activity approved in spite of making a real attempt, then the student will be given one extra attempt before the re-exam. The extra attempt will be one home assignment (max. 10 pages) which will cover 2 mandatory assignments. |
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Examination | ||||||||||||||||||||||||||
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Course content, structure and pedagogical approach | ||||||||||||||||||||||||||
This course provides a comprehensive introduction to the fundamental principles of object-oriented programming (OOP), with a focus on their application in the development of IT systems' backends.
Students will gain foundational knowledge of object-oriented design and programming, supported by a practice-oriented and interdisciplinary approach. The course combines theoretical concepts with hands-on exercises, enabling students to apply what they learn to real-world scenarios.
Topics include:
Upon completion, students will be able to design and implement simple software systems using object-oriented techniques and demonstrate an understanding of how these methods contribute to effective IT system development. |
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Research-based teaching | ||||||||||||||||||||||||||
CBS’ programmes and teaching are research-based. The following
types of research-based knowledge and research-like activities are
included in this course:
Research-based knowledge
Research-like activities
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Description of the teaching methods | ||||||||||||||||||||||||||
The course consists of a combination of lectures
and exercises, delivered through a mix of theoretical instruction,
hands-on demonstrations, and practical coding activities. Students
will engage in writing code snippets to deepen their understanding
of programming logic, with active participation encouraged during
both lectures and exercise sessions.
This is a blended learning course, with lectures offered both online and in-person, while all exercise sessions will take place on campus. Students will use Visual Studio or a comparable integrated development environment (IDE) on both Windows and Mac platforms. Theoretical concepts and programming methodologies introduced in class will be applied through practical exercises and visual demonstrations. Regular hands-on activities will reinforce key programming concepts, and smaller assignments will be given throughout the semester. Selected student solutions will be reviewed and discussed in class to enhance learning through peer examples. Students will work on real-world scenarios by developing mini console applications designed to solve specific coding problems. This approach facilitates a practical understanding of core Object-Oriented Programming concepts, demonstrated through concrete examples. All course materials, including lecture slides, exercises, and documentation, will be available on Canvas, which will also be used for online quizzes. To support active learning, short interactive quizzes will be integrated into lecture sessions. The use of Generative AI tools is recommended only according to the specific guidelines provided by the instructor throughout the course. This is to ensure that students develop a strong understanding of core programming principles and logic through their own effort. Overreliance on AI-generated solutions can hinder the learning process and undermine the course's objective of building foundational programming skills. Responsible and ethical use of AI is expected at all times. |
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Feedback during the teaching period | ||||||||||||||||||||||||||
The teacher and any teaching assistants provide
feedback during exercise hours as well as electronically using
Canvas.
A solution to the exercise questions is provided and the solution is discussed with the students to provide interactive feedback. There will be two online surveys that will be utilized to provide feedback to the students. The survey will consist of questions from the topics covered so far. The survey will provide feedback for each question in surveys. |
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Student workload | ||||||||||||||||||||||||||
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Expected literature | ||||||||||||||||||||||||||
Students are advised to find the literature on Canvas before they buy books or other materials.
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