2010/2011 BA-BIN_3DMI Designing Mobile Information Technologies and Services
English Title | |
Designing Mobile Information Technologies and Services |
Course Information | |
Language | English |
Point | 7,5 ECTS (225 SAT) |
Type | Elective |
Level | Bachelor |
Duration | One Semester |
Course Period | Spring |
Time Table | Please see course schedule at e-Campus |
Study Board |
Study Board for BA in Information Management |
Course Coordinator | |
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Main Category of the Course | |
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Taught under Open University-Taught under open university. | |
Last updated on 29 maj 2012 |
Learning Objectives | |||||
The course’s development of personal competences: Students are required to actively participate in the course, and will be tasked with plenary presentations of data findings and application of methods. Objectives: Explain and reflect on the value that mobile information systems and devices bring to consumers and organizations. Identify and reflect on key methodological approaches to the design of mobile technologies and services Synthesize and integrate interaction design and HCI concepts presented in the course Plan and execute user-centric design activities in relation to the innovation of mobile service concepts Use and reflect on narrative methods and prototyping activities to convey mobile service concepts | |||||
Examination | |||||
Individual exam based on product and report | |||||
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Examination | |||||
The examination for the course will be a product examination based on a pre-given case. The students must deliver a product as well as a written report that accounts for motivation, execution, methods, theories, and empirical validation of the product. The product should be a conceptual prototype of a mobile information system, including scenarios and/or visual narratives of usage. The product and the evaluation will count equally in the overall assessment. The written report should be 15 pages for groups of up to 5 students. The examination will be an individual examination based on the product and the report, both of which are to be brought to the examination. Other relevant audio-visual material can be brought to the exam. The grading is given on the basis of an overall assessment of both the product and the report. It is assumed that the student is fully acquainted with the curriculum for the course. Therefore, questions that probe into the curriculum can be put to the student in order to judge the student’s level of knowledge of - and ability to reflect on - the course material. The re-take takes place according to the same rules as the regular examination | |||||
Course Content | |||||
The aim of this course is to focus on the design of human-centered mobile interactions and services.The course introduces themes relating to interaction design and design methodologies, mobile usability, user experience, and experience design. During the course the students will be introduced to and explore mainstream and novel methods and techniques to specify needs, gathering user data, as well as methods for early prototyping of mobile user interfaces and services. One of the great new challenges in understanding and designing for interaction between users, customers and digital technology is trying to understand what lies beyond sheer functionality and efficiency.By drawing on the notion of “interaction design” as a way to elicit user needs and to enable design-based innovation, the course will be part theoretic and part practical as well as facilitate explorative methodological approaches. | |||||
Teaching Methods | |||||
Lectures will consist of presentation of reflection on the theme for the particular class as well as interactive sessions, and practical workshop-style exercises. | |||||
Literature | |||||
Course book Marsden & Jones: “Mobile Interaction Design”, J. Wiley & Sons ltd. 2006, Compendium: Button, G. and Dourish, J.P.D (1996); “Technomethodology: Paradoxes and Possibilities” in, Proceedings of the SIGCHI conference on Human factors in computing systems Goggin, G (2006): “Cell Phone Culture: Mobile Technology in Everyday Life”, pp. 1-19, Routledge 2006 Greenfield, A (2007): “Everywhere – the dawning age of ubiquitous computing” pp. 11-87, New Riders, 2007 Iacucci et al.: “On the move with a magic thing: role playing in concept design of mobile services and devices”, in Proceedings of DIS 2000, pp. 193-202 Kjeldskov, J, & Paay, J (2005): “Just-for-us: a context-aware mobile information system facilitating sociality”, in ACM International Conference Proceeding Series; Vol. 111. Proceedings of the 7th international conference on Human computer interaction with mobile devices & services Messetter, J. (2009) “Place-Specific Computing: A Place-centric Perspective for Digital Designs”, in International Journal of Design, 3:1. Available at http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/353/239 Rheingold, H (2003): “Smart Mobs: The Next Social Revolution”, Introduction pp. xi-29, Basic Books 2003 Wakeman, I, Light, A, Robinson, J. Chalmers, D and Basu, A: “Bringing the Virtual to the Farmers’ Market: Designing for Trust in Pervasive Computing Systems”, available at: http://www.springerlink.com/content/r7474r4g7468716m/ Weiser, M (1991): “The Computer for the 21st century” (12 pages), in Scientific American, available http://www.ubiq.com/hypertext/weiser/SciAmDraft3.html Wright & McCarthy: “Going on from Practice” pp. 23-49 in “Technology as Experience”, MIT Press 2004 Zimmerman, J, Forlizzi, J, Evenson, S. (2007): “Research through design as a method for interaction design research in HCI”, in CHI '07 Proceedings of the SIGCHI conference on Human factors in computing systems, 2007, available at http://portal.acm.org/citation.cfm?id=1240704 |