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2011/2012  KAN-CM_E34  Creative Enterprise Design

English Title
Creative Enterprise Design

Course Information

Language English
Point 7,5 ECTS (225 SAT)
Type Elective
Level Full Degree Master
Duration One Semester
Course Period Autumn . Spring
Changes in course schedule may occur Wednesday 08.00-09.40, week 5 Wednesday 08.00-11.30, week 6-12
Time Table Please see course schedule at e-Campus
Max. participants 35
Study Board
Study Board for MSc in Economics and Business Administration
Course Coordinator
  • Stefan Meisiek - Department of Management, Politics and Philosophy
Administration: Karina Ravn Nielsen/ Lucie Alexanian - electives.lpf@cbs.dk
Main Category of the Course
  • Innovation and entrepreneurship
  • Organization
Last updated on 29 maj 2012
Learning Objectives
Students must be able to:
- Knowledgeably choose between and skillfully employ a variety of science and design related techniques in the service of organizational-level problem solving
- Describe, analyze and evaluate various enterprise designs in terms of their cost and benefits
- Create, critique, convincingly demonstrate and discuss solutions to pernicious enterprise problems
Examination
Oral exam on the basis of a mini project (individual or group).
Creative Enterprise Design:
Assessment Oral with Written Assignment
Marking Scale 7-step scale
Censorship Internal examiners
Exam Period Winter Term
Aids Open Book, Written and Electronic Aid is permitted
Duration 20 Minutes

Course Content

Over the last decade, design practice has made major inroads into how organizations and inter-organizational networks are developed and managed; creative companies like IDEO, Google, Alessi, 3M, and Lego are placing it at the center of how they do business. While it started in areas like service and product design, these are now being supplemented by design-based approaches to strategy, new ventures, branding, organizational structure, operating processes (e.g. designing meetings), communication, job development, production, reward systems, and information systems. Such thinking and practice differs radically from classical organization design—whereas organization design has been driven solely by scientific considerations, today’s great enterprise designs “delight, deliver and deepen” in equal measure, and achieving all three requires skill in toggling between the scientific, artistic, and the utilitarian.

In Creative Enterprise Design, we are bringing economic science and design processes together in a carefully considered way that creates value for organizations. The aim is the better design of organizations, networks, and institutions.
 

The purpose of this course is to:
(a) give students a general overview of enterprise design,
(b) provide students with the basic visual, tactile, and performative methodological skills, and
(c) give an opportunity for problem-based learning through application of the gained knowledge and skills in an ongoing enterprise design project. The project will come from the portfolio of the recently started Creative Enterprise Design (CED) platform at CBS, which aims at solving business-in-society problems through cross-disciplinary, applied work.
 

The course's development of personal competences:

Students will become more proficient at:
• using creative “out of the box” thinking methods
• balancing and integrating artful and scientific research and framing approaches
• learning when and how to use particular inquiry approaches
• developing desirable solutions to real-world enterprise-level problems
• presenting to real-world users
• teamwork and project management
• working with complex data


And apply these skills to
• design noteworthy organizational structures and processes that delight, deliver and deepen
• become attentive to process complexities—how personalities, company histories, context, and inertia interact, and how these can be worked with

Teaching Methods
The course is distinguished by its use of a studio pedagogy, which stresses creative imagination exercises, hands-on making, experimentation, prototyping, and demonstration—all done during class time and partly outside of class. Imagine a design studio devoted to creatively solving business problems—this is the core idea. Students work in small design teams to create imaginative solutions (which are regularly reviewed and critiqued by practitioner guests)
Literature

Austin, Rob, and Lee Devin 2003 Artful making. Upper Saddle River, NJ.: FT Prentice Hall.

Barry, David 1994 ‘Making the invisible visible: Symbolic means for surfacing unconscious processes in organizations.’ Organizational Development Journal 12: 37-48.

Barry, Daved and Claus Rerup 2006 ‘Going Mobile: Aesthetic Design Considerations from Calder and the Constructivists.’ Organization Science 17/2: 262-276.

Boland, R and Collopy, F. 2004. Managing as Designing. Stanford Univ. Press

Brown, Tim. 2008. Design Thinking. Harvard Business Review.

Christensen, Clayton M. 1997. The Innovator's Dilemma. Boston, MA: Harvard Business School Press.

Daft, Richard. 2007. Organizational Theory and Design. Southwest Publishing.

Ford and Ford. 1995. The Role of Conversations in Change. Academy of Management Review

Hargadon, A. B., & Douglas, Y. 2001. When innovation meets institutions: Edison and the design of the electric light. Administrative Science Quarterly, 46: 476–501.

Hatch, Mary Jo 1999 ‘Exploring the empty spaces of organizing: How improvisational jazz helps redescribe organizational structure’. Organization Studies 20/1: 75-100.

Liedka, J. and Mintzberg, H. 2006. Time for Design. Design Management Review 2: 10-18.

Luecke, Richard; Ralph Katz 2003. Managing Creativity and Innovation. Boston, MA: Harvard Business School Press.

Meisiek, Stefan, and Daved Barry 2007 ‘Through the Looking Glass of Organizational Theatre: Analogically Mediated Inquiry in Organizations.’ Organization Studies28: 1805-1827.

Mirvis, Phil, Ayas, Karen, Roth, George. 2001. Learning in performance: How a Dutch company transformed itself. Reflections 2(4).

Oliver, David and Johan Roos 2005 ‘Decision-making in high-velocity environments: The importance of guiding principles.’ Organization Studies 26/6: 889-913.

Quinn, James. 1980. Strategies for change. Richard D. Irwin.

Stringer, Robert. 2000. How to Manage Radical Innovation. California Management Review 42(4).

Taylor, Steve S., and Inga Carboni 2008 ‘Technique and practices from the arts.’ In Handbook of New and Emerging Approaches to Management and Organization. D. Barry, and H. Hansen (eds.) London: Sage: 220-228.

Van de Ven, A., Polley, D., Garud, R., Venkataraman, S. 1999. The Innovation Journey. Oxford Press.

Verganti, R. 2009. Design Driven Innovation – Changing the Rules of Competition by Radically Innovating what Things Mean. Boston, MA: Harvard Business Press.

Vincent, Lanny. 2005. Innovation Midwives: Sustaining Innovation Streams in Established Companies. Research Technology Management, 48(1)

von Hippel, Eric 2005. Democratizing Innovation. Boston, MA: MIT Press.