The course will feature practical design activities and
visualization work as core disciplines for development of digital
services and products, and it will equip students to think,
visualize, critique, facilitate and present design concepts. It
will further focus on a critical, reflective understanding of
design methods and their judicious application.
The course will focus on design-centric research methods drawing on
an interaction design framework. This entails visualizing,
sketching on paper, developing simple prototypes in software,
conducting, analyzing and presenting quick-and-dirty design
ethnographies, user-centered design, participatory design, personas
and scenarios development and an overall philosophy of rapid,
iterative design processes.
The process of prototyping at early stages in the development
process is emphasized in the course. Rapid iterations of
lo-fidelity designs or mock-ups will be used extensively in the
student design teams to “ask questions” and glean knowledge from
the users and the particular business contexts for which the teams
design.
The literature will cover practical design methods derived from,
and building on, Human-Computer Interaction methods and insights,
as well as methodologies and theoretical readings in the humanities
and social science.
Design teams and project work:
The outset for all of the coursework and the exam will be a student
design project, and practical work is part of the in-class
activities as well as workshops. Parts of the teaching will be
lab-based, i.e. entailing engaged group work around the design of a
product or a service.
The students will be using a technical prototyping application for
their project work (e.g. Axure, myBalsamiq or similar, depending on
need). It is expected that the students will have gained some
competence with the application before embarking on the design
project. The typical product is a prototype produced and presented
in a particular medium (e.g. on a computer, a device, paper, or
video).
All student design teams will perform a mandatory presentation of
their ongoing work 3 times during the course, and prepare relevant
questions to ask of their design (this is the “design crit”
session, parts of which will be based on a design-space
analysis/argumentation method). Doing their project, the students
must work in 2-5 (3 or more being ideal) person design teams to be
able to cover sufficient ground in the project in terms of data
collection for the case context as well as to do timely design
critique throughout the project. Interdisciplinary work and
bringing different competences to bear is key for good
projects.
The project (product) is of the students own choosing, and can
include work that involves design for (and with) public sector
services as well as private enterprise – note that for the area
chosen, the students must identify and use 2 peer reviewed research
papers.
It is expected that a group is formed and a project or case is
defined as early as possible in the course period, so that work on
the product (the prototype) can commence early
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