2016/2017 BA-BINMV1005U UX design and business model development for digital products
English Title | |
UX design and business model development for digital products |
Course information |
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Language | English |
Course ECTS | 7.5 ECTS |
Type | Elective |
Level | Bachelor |
Duration | One Quarter |
Start time of the course | Autumn, First Quarter |
Timetable | Course schedule will be posted at calendar.cbs.dk |
Study board |
Study Board for BA in Information
Management
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Course coordinator | |
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Main academic disciplines | |
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Last updated on 02-03-2016 |
Learning objectives | |||||||||||||||||||||||||||||
To achieve the grade 12, students
should meet the following learning objectives with no or only minor
mistakes or errors:
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Prerequisites for registering for the exam | |||||||||||||||||||||||||||||
Number of mandatory
activities: 1
Compulsory assignments
(assessed approved/not approved)
synopsis (max 5 pages) |
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Examination | |||||||||||||||||||||||||||||
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Course content and structure | |||||||||||||||||||||||||||||
Today, successful companies with good products focus on great user experience (UX) for people for their digital products. Focusing on user experience (UX) of digital products can differentiate a company from its competitors. It draws a question how to define and design UX for digital products. This course will teach you the core process of experience design and how to effectively evaluate your work with the people for whom you are designing. It will give an overview of different perspectives of UX problems and how they can be tackled by using different approaches to build a product. It will also give students a framework to identify a design problem and develop a business idea based on it. Students will use industry-standard UX tools and methods to create a variety of UX deliverables that can be used to pitch an idea to investors, business partners or company management. The course contents include but not limited to following topics:
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Teaching methods | |||||||||||||||||||||||||||||
The teaching methods involve interactive lectures with group discussions, and role plays for case examples. In the workshops, the the students will be working on identifying design problem, suggesting design solutions and evaluating UX of these designs. | |||||||||||||||||||||||||||||
Student workload | |||||||||||||||||||||||||||||
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Expected literature | |||||||||||||||||||||||||||||
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