2022/2023 KAN-CBUSV2035U UX in Organizations (T)
English Title | |
UX in Organizations (T) |
Course information |
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Language | English |
Course ECTS | 7.5 ECTS |
Type | Elective |
Level | Full Degree Master |
Duration | One Semester |
Start time of the course | Spring |
Timetable | Course schedule will be posted at calendar.cbs.dk |
Max. participants | 50 |
Study board |
BUS Study Board for BSc/MSc in Business Administration and
Information Systems, MSc
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Course coordinator | |
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Main academic disciplines | |
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Teaching methods | |
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Last updated on 01-02-2022 |
Relevant links |
Learning objectives | ||||||||||||||||||||||||||
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Course prerequisites | ||||||||||||||||||||||||||
The course participants should have basic knowledge in interaction design and UX. | ||||||||||||||||||||||||||
Prerequisites for registering for the exam (activities during the teaching period) | ||||||||||||||||||||||||||
Number of compulsory
activities which must be approved (see section 13 of the Programme
Regulations): 1
Compulsory home
assignments
Mid-term deliverable: Description (max 5 page) of your research design for doing a study of your topic of interest (uploaded in DE). The assignment can be made individually or in groups. If a student cannot hand in due to documented illness, or if a student does not get the activity approved in spite of making a real attempt, then the student will be given one extra attempt before the ordinary exam (max. 5 pages). |
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Examination | ||||||||||||||||||||||||||
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Course content, structure and pedagogical approach | ||||||||||||||||||||||||||
UX and usability builds on the principle of empowering the end-users of computers, so that they understand what is happening and can control the outcome and experience positive emotions and well-being when interacting with computers. How does that principle unfold for UX in organizations? What changes when the user experience becomes the employee experience?
Traditionally, UX has been about an individual user’s experience of technology, which has often been the experience of consumer web stores and products such as smartphones. However, in this course we look at UX of digital workplace technologies in organizations.
*This years edition of the course aim to focus on the use of extended reality (XR) in organisations. XR technologies are all real-and-virtual mixed environments and human-machine interactions generated by computers including wearables. Real-life organisations that use XR can be analysed for the UX that they provide. Designs for how to use Microsoft HoloLens and other similar devices will be important for the course. The participants are invited to experiment with the devices which are on loan from BITLAB.
More info available from the course responsible teacher*
The course consists of 24 lectures and 24 workshops that are organised in 12 sessions. Each session begins with lectures or guest lectures and is followed by workshops in the same f2f+online room (if possible the course will be hybrid). There is one midterm deliverable, which will be given feedback. |
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Description of the teaching methods | ||||||||||||||||||||||||||
The course will apply a mixture of short
lectures, group and class discussion based on presentations,
blended learning with online feedback, and individual student group
supervision.
*This year's edition of the course will focus on the IT artefacts in use in the organization. Guest lecturers from industry will be invited to provided cases for XR tech use, and inspire discussions.* |
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Feedback during the teaching period | ||||||||||||||||||||||||||
Feedback in provided as part of the
teacher-student dialogue. Feedback is specifically given after the
mandatory activity. Furthermore, all student presentations will be
given feedback. Feedback is also possible to get during office
hours.
More specifically: Feedback on the mid-term deliverable is given during the course in the following four ways: 1. The teacher goes through the assignment in plenum at an exercise class so students can discuss their research design with examples 2. The teacher provides written feedback based on teacher-set criteria to the midterm deliverable 3. The teacher gives collective oral feedback on the assignment sets (online or offline) 4. The teacher registers that the presentation is passed/not passed for each student The course responsible decides when to use what method. |
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Student workload | ||||||||||||||||||||||||||
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Expected literature | ||||||||||||||||||||||||||
The literature can be changed before the semester starts. Students are advised to find the final literature on Canvas before buying any material.
Books: Button, G., & Sharrock, W. (2009). Studies of Work and the Workplace in HCI: Concepts and Techniques. Synthesis Lectures on Human-Centered Informatics, 2(1), 1-96.
Papers*: Vi, S., da Silva, T. S., & Maurer, F. (2019, September). User experience guidelines for designing HMD extended reality applications. In IFIP Conference on Human-Computer Interaction (pp. 319-341). Springer, Cham. https://link.springer.com/chapter/10.1007/978-3-030-29390-1_18
Jasche, F., Hoffmann, S., Ludwig, T., & Wulf, V. (2021, May). Comparison of Different Types of Augmented Reality Visualizations for Instructions. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-13). https://dl-acm-org.esc-web.lib.cbs.dk:8443/doi/pdf/10.1145/3411764.3445724
Reßing, Caroline; Nguyen, Thi Phuong Thao; and Oschinsky,
Frederike Marie, "Restorative effects of virtual reality
nature simulations at the workplace. An experimental approach"
(2021). ICIS 2021 Proceedings. 15.
Vogel, Jannis; Schuir, Julian; Koßmann, Cosima; Thomas, Oliver;
Teuteberg, Frank; and Hamborg, Kai-Christoph, "LET’S DO DESIGN
THINKING VIRTUALLY: DESIGN AND EVALUATION OF A VIRTUAL REALITY
APPLICATION FOR COLLABORATIVE PROTOTYPING"
(2021). ECIS 2021 Research Papers. 112.
Mäkinen, H., Haavisto, E., Havola, S., & Koivisto, J. M. (2020). User experiences of virtual reality technologies for healthcare in learning: an integrative review. Behaviour & Information Technology, 1-17. https://www.tandfonline.com/doi/pdf/10.1080/0144929X.2020.1788162
Barricelli B.R. et al. (2021) Experiencing Contemporary Art at a Distance. In: Ardito C. et al. (eds) Human-Computer Interaction – INTERACT 2021. INTERACT 2021. Lecture Notes in Computer Science, vol 12936. Springer, Cham. https://doi.org/10.1007/978-3-030-85607-6_34
*Students are expected to select 3-5 papers of direct relevance to their topic. These will have to be approved by the course responsible.
Optional Clemmensen, T. (2021). Human Work Interaction Design: A Platform for Theory and Action. Springer nature. https://link.springer.com/book/10.1007/978-3-030-71796-4
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